KanColle Sortie Simulator

   
Land Base Aerial Support
[+] [−]


Settings

Retreat on even if ship has if on Node or before
Historical Bonus:
 {{autoBonusStatus}} ({{autoBonusName}}, Nodes: {{autoBonusNodes}})
Mechanics:
: Count use if HP ≤ % OR repair time > hours
Do not count if repair time < hours (regardless of above)
Vanguard Evasion Bonus:
ShellingTorpedo
DD 1:
DD 2:
DD 3:
DD 4:
DD 5:
DD 6:
DD 7:
Other 1:
Other 2:
Other 3:
Other 4:
Other 5:
Other 6:
Other 7:
ShellingTorpedo
DD 1:
DD 2:
DD 3:
DD 4:
DD 5:
DD 6:
DD 7:
Other 1:
Other 2:
Other 3:
Other 4:
Other 5:
Other 6:
Other 7:
Special Attack Activation Rate:
Nelson Touch:%
Nagato Special:%
Mutsu Special:%
Colorado Special:%
Kongou Special:%
Yamato Special (3-ship):%
Yamato Special (2-ship):%
Submarine Special Attack:%
Combined Fleet Airstrike Base Mods:
Damage (Base 25): Accuracy (Base 95):
MainEscort MainEscort
Player Target (Battle)
Player Target (Raid)
Enemy Target
Arctic Camo Bonuses:
Armour:
Evasion (Shelling):
Smokescreen Mods:
Smoke Level:123
Activation Rate:%
activation rate formula
Shelling Accuracy Multiplier:
Player (No Radar)
Player (Radar)
Enemy (No Radar)
Enemy (Radar)
ASW Accuracy Multiplier:
Player
Enemy
Torpedo Accuracy Multiplier:
Player
Enemy
Airstrike Accuracy Multiplier:
Player
Enemy
(Airstrike may be inaccurate)
Activation Rate Suggestions
Other Suggestions and Data
Shelling Range Tie Randomness Weights:
Warning: This setting is experimental and subject to change.
This setting's weights are based on sampling the number of occurrences of each ordering in DB data: this is only an estimate, the actual formula is unknown. Note this also means that some orderings may be incorrectly impossible to roll in simulator with this setting, if they are extremely rare in the actual game and were never recorded in DB.
Only range combinations with sufficient data are included, other combinations default to "uniform weights" (same as without this setting).
Explanation:  [1]  [2] 

(Opens in Replayer)
Simulate times and show statistics:
{{error}}
{{warning}}

Statistics

Accuracy of calculations is a work in progress and will be improved as new information is discovered. Please note that values are rough and may not exactly reflect real in-game rates.
Warning: Combined fleet and vanguard calculations are extremely tentative, so these results are especially rough. See Show Advanced for settings.
Number of runs: {{results.totalNum}}
Final Rank Rate:
S{{results.rankS}}
A{{results.rankA}}
B{{results.rankB}}
C{{results.rankC}}
D{{results.rankD}}
E{{results.rankE}}
Retreat{{results.retreat}}
Enemy Flagship Sunk Rate:
Flagship Sunk{{results.flagSunk}}
Avg -{{results.flagSunkHP}} HP per run
Avg -{{results.flagSunkHPBoss}} HP per boss
Avg {{results.transport}} TP per run
Rank Per Battle:
 {{n}}
S{{stat}}
A{{stat}}
B{{stat}}
C{{stat}}
D{{stat}}
E{{stat}}
Flagship Sunk{{stat}}
MVP Rate Per Battle:
 {{n}}
{{stat}}
{{stat}}
Air State Rate Per Battle:
 {{n}}
AS+{{stat}}
AS{{stat}}
AP{{stat}}
AD{{stat}}
AI{{stat}}
Heavy Damage Rate Per Battle:
 {{n}}
Any{{stat}}
{{stat}}
{{stat}}
No Moderate Damage After Battle:
 {{n}}
All{{stat}}
Avg Resupply:
Fuel{{results.fuelSupply}}
Ammo{{results.ammoSupply}}
Bauxite{{results.bauxSupply}}
Avg Repair:
Fuel{{results.fuelRepair}}
Steel{{results.steelRepair}}
Bucket{{results.bucket}}
Repair Team{{results.damecon}}
Avg Resource Per S:
Fuel{{results.fuelS}}
Ammo{{results.ammoS}}
Steel{{results.steelS}}
Bauxite{{results.bauxS}}
Bucket{{results.bucketS}}
Repair Team{{results.dameconS}}
Avg Resource Per Flagship Sunk:
Fuel{{results.fuelSunk}}
Ammo{{results.ammoSunk}}
Steel{{results.steelSunk}}
Bauxite{{results.bauxSunk}}
Bucket{{results.bucketSunk}}
Repair Team{{results.dameconSunk}}
Avg Emptied Plane Slot: {{results.emptiedPlane}}
Avg Emptied LBAS Slot: {{results.emptiedLBAS}}

Change Log:
2024-03-13 - Smoke activation rate provisional formula, see Show Advanced
2024-03-05 - Provisional Atoll node setting
2024-03-03 - Mark fleet preview ship banner if unknown or changed stats
2024-02-29 - Anchorage repair node setting, provisional "Shelling Range Tie Randomness Weights" setting (see Show Advanced)
2023-09-28 - Provisional Smokescreen settings, see Show Advanced
2023-09-04 - Barrage Balloon node setting
2023-08-07 - Auto-Set Historical Bonuses settings
2023-06-05 - Mechanic: AACI Rework (sequential roll and new AACI priority), Additional Stats show fleetwide AACI rate
2023-04-13 - FCF Settings
2023-03-19 - Update BB gun fit
2023-03-02 - Air Support Sub node settings, update Night Zuiun Cut-In trigger rate (removed Advanced Setting) + show in Additional Stats
2023-02-16 - Mechanic: Autogyro/Liaison Air Battle, provisional Night Zuiun Cut-In
2022-10-05 - Provisional Dock Princess mods
2022-09-19 - Node setting: choose if last node uses Normal or Boss support
2022-09-04 - new Advanced Setting: vanguard accuracy multipliers
2022-08-27 - Settings now saved (highlights changed values, Restore Defaults button), new Advanced Setting: combined fleet airstrike damage/accuracy mods
2022-06-21 - LBAS historical accuracy bonus settings
2022-05-28 - KCNav/Dewy historical bonus import
2022-05-06 - New UI: strike force, multiple enemy/friend-fleet comps, equipment bonus, override historical bonus per node, LBAS historical bonus damage, add maelstrom cost per node, KCNav enemy/FF comp import, noro6 LBAS Sim import/export, download save backup file
2022-02-16 - Historical Accuracy + Evasion config
2021-10-17 - PT Imp acc mods, Combined Fleet acc bases/mods, Vanguard evasion values
2021-07-27 - Mechanics: DDCI Buff + Submarine Fleet Attack, add Torpedo Squadron Command Facility use, update anti-installation/anti-PT mods, update Echelon mods
2021-03-03 - Options for new soft caps (torpedo, night, air)
2019-12-18 - Additional Historical Bonus settings (boss node, boss flagship)
2019-09-18 - Provisional Anchorage Water Demon mods, underway resupply (applied on last node if equipped)
2019-08-25 - Mortar/Rocket anti-installation mods
2019-05-30 - Add Friend Fleet, updated calculations: anti-installation mods, rocket barrage chance, non-maxed plane proficiency
2019-05-16 - Update AACI activation rates + priorities
2019-05-10 - Mechanics: Anti-Air Resist, Divebomber Installation Targeting
2019-04-21 - Nelson/Nagato/Mutsu specials night
2019-04-05 - Carry over HP/Morale option, update presets to Phase 2 comps, vanguard formation
2019-03-11 - Historical Bonus config, Nelson/Nagato/Mutsu specials (day only currently), new mechanics: new installation mods/new resource costs/new echelon mods
2018-11-26 - Sim from Data Import, enemy combined improvements, LBAS improvements, PT Imp improvements
2018-08-14 - CVCI, DD NBCI, ASW soft cap config, rocket barrage
2017-08-08 - Enemy combined fleet, LBAS
2017-03-23 - Fifth slot, separate plane improvement and proficiency, changed save/load code, day soft-cap option
2016-10-25 - Major reworking and improving of calculations. Added calculations explanations.
Bug reports/feature requests: Github
Load options:
From text:
Fleet:
From .kc3 file (?):
Fleet:
From preset:
{{getStatTotal(ship,stat.key)}} (+{{ship.statsBonus[stat.key]}}) ({{ship.statsBonus[stat.key]}})
{{getStatTotal(ship,'range')}} (+{{ship.statsBonus.range}})
{{getStatTotal(ship,'divebomb')}} (+{{ship.statsBonus.divebomb}}) ({{ship.statsBonus.divebomb}})
{{getStatTotal(ship,'acc')}} (+{{ship.statsBonus.acc}}) ({{ship.statsBonus.acc}})
Bonus Dmg:
Bonus Acc:
Bonus Eva:
Debuff Dmg:
Init:
Morale:
You can import your in-game fleet using KC3Kai's Basic Profile file.
1. Set up your fleet in-game.
2. Return to secretary screen.
3. Refresh Strategy Room.
4. On the Profile tab, click Export basic profile to KC3 file
5. Upload your file here.
{{result.namePre}}{{result.nameUnderline}}{{result.namePost}}
{{$t('selector.ship_section_Shipgirls')}}
{{$t('selector.ship_cat_'+btn.name)}}
{{$t('selector.ship_section_Abyssals')}}
{{$t('selector.ship_cat_'+btn.name)}}
{{$t('selector.ship_section_Extra')}}
{{$t('selector.ship_cat_'+btn.name)}}
{{btn.name}}
{{remodel.name}}
{{result.namePre}}{{result.nameUnderline}}{{result.namePost}}
{{$t('selector.equip_cat_'+btn.name)}}
{{$t('selector.equip_section_Player')}}
{{$t('equip_name_'+btn.name)}}
{{stat.num}}
{{$t('selector.equip_section_Abyssal')}}
{{$t('equip_name_'+btn.name)}}
{{stat.num}}
Fleet Air Power: {{fleet.airPower}} (combined = {{fleet.airPowerCombined}}, vs LBAS = {{fleet.airPowerLB}})    Transport: {{fleet.transport}}
Effective LoS (HQ120): C1 = {{fleet.los1}}, C2 = {{fleet.los2}}, C3 = {{fleet.los3}}, C4 = {{fleet.los4}}
Shell Power: {{s.shellPower}}
NB Power: {{s.nbPower}}
ASW Power: {{s.aswPower}}
Can OASW
Standard Accuracy: {{s.accBasic}}
Fit Accuracy: {{s.accFit}}
Fit Accuracy Night: {{s.accFitNight}}
Standard Evasion: {{s.evaBasic}}
Artillery Spot Rate:
(in AS+ / AS)
{{type.name}}: {{type.rateASP}}% / {{type.rateAS}}%
Night Attack:
{{type.name}}: {{type.rate}}%
Anti-Air:
Proportional: {{s.aaProp}}%
Flat: {{s.aaFlat}}
AACI {{type.id ? '#'+type.id : 'None'}}:
Planes: {{type.num}}
Rate: {{type.rate}}%
(Fleet: {{type.rateFleet}}%)
Multiplier: {{type.mod}}
Rocket Barrage: {{s.rocketBarrage}}%
Plane Proficiency:
Acc Bonus: {{s.profAcc}}
Crit Rate Bonus: {{s.profCritRate}}%
Crit Multiplier: {{s.profCritMult}}
Air Power: {{s.profAir}}
Improvement:
Shelling Power: {{s.imprShellPow}}
Shelling Acc: {{s.imprShellAcc}}
Shelling Evade: {{s.imprShellEva}}
Night Power: {{s.imprNightPow}}
Night Acc: {{s.imprNightAcc}}
Torpedo Power: {{s.imprTorpedoPow}}
Torpedo Acc: {{s.imprTorpedoAcc}}
Torpedo Evade: {{s.imprTorpedoEva}}
ASW Power: {{s.imprASWPow}}
ASW Acc: {{s.imprASWAcc}}
Armour: {{s.imprAR}}
VS Installation Power:
Soft-skin: {{s.vsSoftSkin}}
Pillbox: {{s.vsPillbox}}
Iso Hime: {{s.vsIso}}
Harbour Summer: {{s.vsHarbourSummer}}
Supply Post-mod: {{s.modSupply}}
Anchorage Post-mod: {{s.modAnchorage}}
Dock Post-mod: {{s.modDock}}
Sortie Air Power: {{b.airPowerSortie}}
Defence Air Power: {{b.airPowerDefend}}
High-Altitude: {{b.airPowerDefendHA}}
Range: {{b.range}} +{{b.rangePlus}}
Sortie Cost:
Fuel: {{b.costFuel}}
Ammo: {{b.costAmmo}}
Import/Export data format used by DeckBuilder and LBAS Simulator.
Note: Can also import to specific fleet by pasting DeckBuilder format in fleet editor's From Text.
~
~
~
{{txtLoading}} No Comps Found KCNav Error KCNav timed out
Import Bonuses from Dewy:
{{txtLoading}} No Data Found No Ship Matches Found Request error/Not found Request timed out
ShipCountMax LowMin HighImport Value
{{bonusShip.name}} {{bonusShip.count}} {{bonusShip.min}} {{bonusShip.max}}
   
Warning: Replay import will overwrite existing data.
Download backup of current fleet and node data?
Download a backup of current fleet and node data to a file.

Load Backup: Error
 

on Node
on Node
Require Ship Counts (after FCF):
{{rule.shipStr}} ≥ {{rule.count}} on Node  
on Node  
Never Use On:
* ("on Node" = applies check after battle on this node and on all nodes before it, for example: "on Node 2" = checks on nodes 1 and 2, does not check on node 3 and after)
Auto-Set Historical Bonus
Current data set has been updated ({{datePreloader}}). Re-apply all bonuses now?
    (kc-event-bonus)
({{datePreset}})
Note: {{notePreset}}
Damage: Use Preset Values
Error
Auto-Set Historical Bonus
Loading
Load error, Auto-Bonus will be turned off